Woke up early today! Feeling like I'm going to get a lot done!!!
My least favourite part of software development is when I have something working that has 90% of the functionality I need for my dogfooding, but it has bugs that don't really affect the functionality and I can't be bothered to fix them.
I find that the hardest (or least interesting) part of writing a PL is really the ecosystem (stdlib, ide integration, etc.) most of which are completely unrelated to the fun part of designing the language but makes up 90% of the work of making a language usable.
Recently realised that depending on how you mentally pronounce SQL ("seequel" vs "ehS Que ehL") changes what indefinite article should be appropriate for describing statements --- consider, "a SQL statement" versus "an SQL statement".
That should be illegal!
same..... hard part of gamedev for me is the media creation - so many prototypes I ended up ditching because they looked like hot trash
Guess who's rollin with GNU+Emacs 29?
Forget smart TVs, I just want a dumb coffee machine!
Just published our latest work under CC-BY-SA! Freedom!