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<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> &quot;NVIDIA Smooth Motion is a new driver-based AI model that delivers smoother gameplay by inferring an additional frame between two rendered frames. For games without DLSS Frame Generation, NVIDIA Smooth Motion is a new option for enhancing your experience on GeForce RTX 50 Series GPUs.&quot;</p><p>Wait, so is this basically AMD Fluid Motion Frames / Frame Generation but actually available on Linux!?</p>
<p>NVIDIA 575.51.02 Beta driver brings NVIDIA Smooth Motion support to Linux, GeForce RTX 5060 series announced <a href="https://www.gamingonlinux.com/2025/04/nvidia-575-51-02-beta-driver-brings-nvidia-smooth-motion-support-to-linux-geforce-rtx-5060-series-announced/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/04/nvid</span><span class="invisible">ia-575-51-02-beta-driver-brings-nvidia-smooth-motion-support-to-linux-geforce-rtx-5060-series-announced/</span></a></p><p><a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="tag">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a> <a href="https://mastodon.social/tags/GeForce" class="mention hashtag" rel="tag">#<span>GeForce</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="tag">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/LinuxGaming" class="mention hashtag" rel="tag">#<span>LinuxGaming</span></a></p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@dabeaz" class="u-url mention">@<span>dabeaz</span></a></span> As a former CS student, I get what you&#39;re saying, but I also know that would just have given me bad ideas.</p><p>I think the standard curriculum is quite good at illustrating the downsides of excessive complexity. I see it as more of a social issue: Programmers adding frills to show others that they are Very Smart. Wait … is that exactly what you&#39;re talking about? I would have benefited a lot from a course like that.</p>
<p>No, that is not actually useful as a slide rule.</p>
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<p><span class="h-card" translate="no"><a href="https://mastodon.social/@dabeaz" class="u-url mention">@<span>dabeaz</span></a></span> Turing machines are non-performative?</p>
<p>yeah. Found another: VGAMalloc is the same as CGAMalloc (and Hercules doesn&#39;t have it&#39;s own HerculesMalloc, because it&#39;s in the same code unit as CGA: So it just uses CGAMalloc)<br />Tandy has TandyMalloc.</p><p>But not EGAMalloc. That one is completely different.</p>
<p><span class="h-card" translate="no"><a href="https://frankwiles.social/@frank" class="u-url mention">@<span>frank</span></a></span> Nah, interpretive dance involves skill.</p>
<p>wait I bet it&#39;s drivers!<br />like, one version of this function is called by VGA_DrawFuncUnknown and nothing else. <br />Another one? CGA/Hercules.<br />the third? EGA<br />The last? Tandy.</p><p>They compiled the 4 video drivers separately, and then linked them into the EXE, with no deduplication across compile units</p>
<p>I found another function which has 4 copies.</p><p>I&#39;m starting to suspect this program originally had 4 C source files and the linker wasn&#39;t optimizing this</p>