Whole-known-network
<p>the worst part is that this was done with a compiler from 1991 so there's no way it unrolled the loop itself. they did this manually</p>
<p>why do:</p><p>for(int i=0;i<256;i++){<br /> upload_color(i,palette[i]);<br />}</p><p>when you can do</p><p>upload_color(0,palette[0]);<br />upload_color(1,palette[1]);<br />upload_color(2,palette[2]);<br />upload_color(3,palette[3]);<br />upload_color(4,palette[4]);<br />upload_color(5,palette[5]);</p><p>and just repeat 251 more times</p>
<p>oh sweet laser jesus I found the upload palette function and THEY UNROLLED IT</p>
<p>ScummVM 2.9.0 for retro gaming is approaching and in need of testing <a href="https://www.gamingonlinux.com/2024/11/scummvm-290-for-retro-gaming-is-approaching-and-in-need-of-testing/" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2024/11/scum</span><span class="invisible">mvm-290-for-retro-gaming-is-approaching-and-in-need-of-testing/</span></a></p><p><a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a> <a href="https://mastodon.social/tags/LinuxGaming" class="mention hashtag" rel="tag">#<span>LinuxGaming</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="tag">#<span>PCGaming</span></a></p>
<p>can I not set an I/O breakpoint in dosbox-x's debugger? I forget.</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> woa, that is so cool!</p>
<p><span class="h-card" translate="no"><a href="https://infosec.exchange/@0x0ddc0ffee" class="u-url mention">@<span>0x0ddc0ffee</span></a></span> ow.</p>
<p>I love when games use __FILE__ in their assertions. please tell me all your filenames please</p>
<p>looks like the separate game engines are called puzzler, electric, and simple.</p>