Whole-known-network
<p>That times a billion. You can't do anything in the engine without checking 8 different conditions that only happen when you have some other rare item and it's in the right place</p>
<p>Of course you could always just pull a Nethack and make every line of code endless ternary conditions like the very idea of OO is an insult to K&R themselves.</p><p>damage=weapon_damage*strength+(lane>0 && playfield[lane-1]==CARD_OXPECKER)?2:0)</p>
<p>How do you implement that without this becoming a nightmare of endless difficult-to-test specialized code?</p><p>That's the challenge</p>
<p>Like you have<br />* the Rat: 1 damage 1 health<br />* the Wolf: 3 damage 2 health<br />* the Armadillo: only takes damage on even numbered turns<br />* the Oxpecker: the card to the left has +2 health</p>
<p>Do you ever get the urge to program a deckbuilding game?</p><p>Because it'd be such an interesting challenge to architect! A good deckbuilding game is full of cards/item/units that essentially alter the rules for that one card, and that's gonna be very interesting to implement.</p>
<p>Stuck for what to play this weekend? DayZ works really nicely on Linux now <a href="https://www.gamingonlinux.com/2024/11/stuck-for-what-to-play-this-weekend-dayz-works-really-nicely-on-linux-now/" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2024/11/stuc</span><span class="invisible">k-for-what-to-play-this-weekend-dayz-works-really-nicely-on-linux-now/</span></a></p><p><a href="https://mastodon.social/tags/DayZ" class="mention hashtag" rel="tag">#<span>DayZ</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a></p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@dabeaz" class="u-url mention">@<span>dabeaz</span></a></span> in conjunction with GitHub. I can make changes over the year. Test with PyPI test server, and set up a deployment GH action for yearly releases.</p>
<p>The Thing: Remastered gets Steam Deck Verified ahead of release - check out the new trailer <a href="https://www.gamingonlinux.com/2024/11/the-thing-remastered-gets-steam-deck-verified-ahead-of-release-check-out-the-new-trailer/" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2024/11/the-</span><span class="invisible">thing-remastered-gets-steam-deck-verified-ahead-of-release-check-out-the-new-trailer/</span></a></p><p><a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="tag">#<span>SteamDeck</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="tag">#<span>PCGaming</span></a></p>
<p>4x grand strategy game Imperiums: Greek Wars adds full Proton and Steam Deck support <a href="https://www.gamingonlinux.com/2024/11/4x-grand-strategy-game-imperiums-greek-wars-adds-full-proton-and-steam-deck-support/" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2024/11/4x-g</span><span class="invisible">rand-strategy-game-imperiums-greek-wars-adds-full-proton-and-steam-deck-support/</span></a></p><p><a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="tag">#<span>SteamDeck</span></a> <a href="https://mastodon.social/tags/Proton" class="mention hashtag" rel="tag">#<span>Proton</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a></p>