Whole-known-network
<p><span class="h-card" translate="no"><a href="https://mas.to/@bumpus" class="u-url mention">@<span>bumpus</span></a></span> omg haha that’s so much happening at once. I can imagine you’re very excited. I hope you get lots of rest and your recovery is smooth</p>
@pi55d@yourwalls.today if it was discarded it would be fine, but doing branches in shaders is even more expensive I think so instead it blends a transparent pixel with what's already drawn, which still takes draw time. That's my understanding of it.
It's not a memory thing, the texture will take the same amount of space regardless. It's the mesh that it gets drawn over that is different. Even if the game is 2D the actual graphical API is still 3D and draws 3D meshes with textures over them which unity will generate for you and you can see them in the wireframe.
<p><span class="h-card" translate="no"><a href="https://mastodon.online/@danirabbit" class="u-url mention">@<span>danirabbit</span></a></span> I know! And just between you and me (shhh!), there's also a little orchi in there, as a treat. I'm calling it the trans triple threat because we're hitting 3 very gender-y areas all at once.</p>
<p><span class="h-card" translate="no"><a href="https://mas.to/@bumpus" class="u-url mention">@<span>bumpus</span></a></span> while we’re in there 😂 So excited for you! Just 30 days to go</p>
x86 ISO warning sticker
<p>Today I'm visiting with my surgeon who did my facial feminization surgery in June because soon I go back for surgery to finish the job. He only did most of the work the first time because he didn't feel it was safe to do it all in one day. On August 30 my FFS will be complete.</p><p>And he's giving me some boobs, you know, "while we're in there" because he's a sweetheart.</p><p>I am very excited!</p>
@pi55d@yourwalls.today now whether it is cheaper to draw 2 triangles with 60% overdraw or 100 triangles with 0% overdraw I do not know
@pi55d@yourwalls.today my guess is that, to my knowledge, on phones overdraw is VERY expensive. And unity is WELL KNOWN to FOR SOME REASON (money) only actually care about phone games. So they made the default that only suits mobile games. Except if you use custom shaders (most games do I imagine?) and have 2 textures of the same size to overlay on top of each other (a fairly common thing in 2D games I would say) as inputs in them and expect them to have the same UVs because they will have WILDLY different UVs since the meshes are completely different. This is my exact situation.
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@timonsku" class="u-url mention">@<span>timonsku</span></a></span> I'm too sober for this</p>