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<p><span class="h-card" translate="no"><a href="https://mk.absturztau.be/@cinnamon" class="u-url mention">@<span>cinnamon</span></a></span> sorta, but it&#39;s semantically different</p>
<p><span class="h-card" translate="no"><a href="https://ioc.exchange/@azonenberg" class="u-url mention">@<span>azonenberg</span></a></span> unfortunately,</p><p>char (*y)[static 0x64];</p><p>doesn&#39;t work</p>
@whitequark@mastodon.social This is like a `char **y`, right?
<p><span class="h-card" translate="no"><a href="https://chaos.social/@Fripi" class="u-url mention">@<span>Fripi</span></a></span> I didn&#39;t even know Jesus was nailed on the wrists not the palms lol </p><p>You just have the popular depiction that Jesus was nailed on the palms so people just followed it.</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> wait what</p><p>Does this like do compile time static array bounds checks when using constant indexes? Is it just a hint to the optimizer? What does it do differently from a raw pointer?</p>
<p><span class="h-card"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> </p><p>Rust equivalent: &amp;mut [u8; 0x64]</p>
<p>The existence of Nintendo 64 implies the existence of Nintendo N32 and Nintendo O32</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@neuronakaya" class="u-url mention">@<span>neuronakaya</span></a></span> <br />Yeah not the same, so nobody nails through the wrist because the damage would be bigger. But if you don&#39;t do that&#39;s why not just reproducing the pain and leave out the whole nailing BS? It makes no sense if you deviate, then deviate meaningful? </p><p>But I guess that is religion, you never go the whole way, but rather pick what you like.</p>
<p>There&#39;s a work-in-progress version of my little <a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="tag">#<span>pico8</span></a> flight simulator here:<br /><a href="https://www.lexaloffle.com/bbs/?tid=148524" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="">lexaloffle.com/bbs/?tid=148524</span><span class="invisible"></span></a></p><p>I&#39;d really appreciate any feedback, particularly if it helps me tweak the flight model to be (somewhat) more realistic.</p>
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