Whole-known-network
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span><br />Another live service bites the dust. They would have been better off making a regular game that you paid for up-front</p>
<p>Warner Bros platform fighter MultiVersus goes offline for good in May <a href="https://www.gamingonlinux.com/2025/01/warner-bros-platform-fighter-multiversus-goes-offline-for-good-in-may/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/01/warn</span><span class="invisible">er-bros-platform-fighter-multiversus-goes-offline-for-good-in-may/</span></a></p><p><a href="https://mastodon.social/tags/MultiVersus" class="mention hashtag" rel="tag">#<span>MultiVersus</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="tag">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="tag">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="tag">#<span>SteamDeck</span></a></p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> Speaking of atrocious engineering design (and more specifically inappropriate design reuse) errors (leading to catastrophic human consequences), I like to refer to the Therac-25 ( <a href="http://sunnyday.mit.edu/papers/therac.pdf" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">http://</span><span class="ellipsis">sunnyday.mit.edu/papers/therac</span><span class="invisible">.pdf</span></a> ), an absolute must read on this topic (or how bad, insecure code without hardware safeties could actually kill people)</p>
<p>No matter the direction from which we look at AI, I still - _still_ - cannot find a way to justify the intellectual and environmental costs to these systems. THAT is more important to teach, in my mind, than how to interact with the systems.</p><p><a href="https://fosstodon.org/tags/AIthisMorning" class="mention hashtag" rel="tag">#<span>AIthisMorning</span></a></p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span></p>
<p>here's all 30 city locations:<a href="https://gist.github.com/foone/0992517879877e0e995259d08a0941a7" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gist.github.com/foone/09925178</span><span class="invisible">79877e0e995259d08a0941a7</span></a></p><p>it's currently way too 6am to do more calculations, though. I'll do that tomorrow</p>
<p>also, it's the 90s, I can afford a sqrt().<br />I should fix it up for my version.</p><p>or use a squared lookup table. you could do this REAL easy by making it a table search: there's only 6 possible results: 2,3,4,5,6,7. each entry in the lookup table contains the maximum squared distance that can generate that number of hours</p>
<p>TODO: plot all the distances between all 30 cities and compare how inɐccurate this mess is</p>
<p>I finally figured out how it calculates travel times.<br />It's the difference in X coordinate between the two cities, plus the difference between the Y coordinate, plus one.<br />that quantity divided by 40, then has 2 added. if the result is over 7, it's set to 7. </p><p>Weird! that's not how you measure distance, Carmen.</p>