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<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> <br />&quot;Does this mean Linux users / players are cheaters or cheat more than players on other platforms? Well, no. The issue is mainly that cheat makers like to run their exploits on Linux whenever they can, so blocking Linux as a platform is the easiest and bluntest tool game developers have to combat the problem. On Windows, they have kernel-level access for their anti-cheat that they don&#39;t have on Linux as well (although the benefit of that is debatable).&quot;</p>
<p>Am investigating reports (which I&#39;ve confirmed personally) of Fall Guys also no longer working on Linux / Steam Deck since the latest update which appears to have adjusted their anti-cheat.</p><p>Waiting on a developer reply at the moment.</p>
<p>Note: Above post is also heads up Ireland <a href="https://hachyderm.io/@kanongil/113952584253412845" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">hachyderm.io/@kanongil/1139525</span><span class="invisible">84253412845</span></a></p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> yet they lost also good players that were enthusiast about the game, like me :-(</p>
<p>Blocking Linux / Steam Deck in Apex Legends led to a &#39;meaningful reduction&#39; in cheaters <a href="https://www.gamingonlinux.com/2025/02/blocking-linux-steam-deck-in-apex-legends-led-to-a-meaningful-reduction-in-cheaters/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/bloc</span><span class="invisible">king-linux-steam-deck-in-apex-legends-led-to-a-meaningful-reduction-in-cheaters/</span></a></p><p><a href="https://mastodon.social/tags/ApexLegends" class="mention hashtag" rel="tag">#<span>ApexLegends</span></a> <a href="https://mastodon.social/tags/AntiCheat" class="mention hashtag" rel="tag">#<span>AntiCheat</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="tag">#<span>SteamDeck</span></a> <a href="https://mastodon.social/tags/SteamOS" class="mention hashtag" rel="tag">#<span>SteamOS</span></a></p>
<p><span class="h-card" translate="no"><a href="https://hachyderm.io/@cliffle" class="u-url mention">@<span>cliffle</span></a></span> (I don&#39;t know how much FPGA background you have and whether you&#39;d like to have more of it)</p>
<p><span class="h-card" translate="no"><a href="https://hachyderm.io/@cliffle" class="u-url mention">@<span>cliffle</span></a></span> I think that&#39;s an incredibly cool project and if you&#39;ve shown it to me when I was in uni (... 2011?), right before I started developing the language I eventually deprecated in favor of using the then-still-having-conditions-for-error-handling Rust, I would&#39;ve been all over it</p><p>unfortunately I haven&#39;t touched an MCU in ages, it&#39;s all FPGAs now...</p>
<p><span class="h-card" translate="no"><a href="https://hachyderm.io/@cliffle" class="u-url mention">@<span>cliffle</span></a></span> sorry, i didn&#39;t describe it correctly. it evaluates to the number in []</p><p>it&#39;s so that you could write for example `leds[1]` in a constraint and it would evaluate to the right value without quoting it</p><p>awful :D</p>
<p><span class="h-card" translate="no"><a href="https://hachyderm.io/@cliffle" class="u-url mention">@<span>cliffle</span></a></span> don&#39;t worry, none of the FPGA toolchain vendors believe in exact Tcl spec compliance either; we&#39;re in good company by using something similar to but not quite identical to it :D</p><p>Vivado has quadratic `puts` and defines every number to be a command that returns a string corresponding to that number (can you figure out why), for example</p>