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<p><span class="h-card" translate="no"><a href="https://mastodon.social/@samth" class="u-url mention">@<span>samth</span></a></span> <span class="h-card" translate="no"><a href="https://mastodon.social/@sayrer" class="u-url mention">@<span>sayrer</span></a></span> yes, they mention that in the &quot;vlarge&quot; configuration there is a benchmark that needs 20 GB, so at 6x they were testing 120 GB heaps. i was in a talk on shenandoah this weekend that mentioned that they scale to 1 TB heaps but the results they presented in the same talk didn&#39;t use heaps that large. not sure what to think tbh</p>
<p>this isn&#39;t supposed to be possible but apparently it is</p>
<p>THE MEMORY ADDRESSES ARE OVERLAPPING AGAIN</p>
<p>this is deeply stupid but it appears to mostly work</p>
<p>okay I reverted back to my old mapping, then created a new memory mapping: I made up some bytes at 2000:xxxx where it incorrectly thinks it&#39;s going, and set up a JMP $CORRECT_ADDRESS there by editing the bytes, then telling Ghidra it&#39;s a thunk.</p>
<p>Experience slow-burn atmospheric dread in the typing horror game DEAD LETTER DEPT. <a href="https://www.gamingonlinux.com/2025/02/experience-slow-burn-atmospheric-dread-in-the-typing-horror-game-dead-letter-dept/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/expe</span><span class="invisible">rience-slow-burn-atmospheric-dread-in-the-typing-horror-game-dead-letter-dept/</span></a></p><p><a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="tag">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="tag">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a> <a href="https://mastodon.social/tags/Steam" class="mention hashtag" rel="tag">#<span>Steam</span></a></p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> Oh, so many classics to revisit! (or finding the paper versions in my closet:)</p>
<p>Paradox Interactive acquires Haemimont Games <a href="https://www.gamingonlinux.com/2025/02/paradox-interactive-acquires-haemimont-games/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/para</span><span class="invisible">dox-interactive-acquires-haemimont-games/</span></a></p><p><a href="https://mastodon.social/tags/Paradox" class="mention hashtag" rel="tag">#<span>Paradox</span></a> <a href="https://mastodon.social/tags/ParadoxInteractive" class="mention hashtag" rel="tag">#<span>ParadoxInteractive</span></a> <a href="https://mastodon.social/tags/HaemimontGames" class="mention hashtag" rel="tag">#<span>HaemimontGames</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="tag">#<span>Gaming</span></a></p>
<p>ugh. I pulled the thread to try and remap the memory to avoid ghidra disassembling it wrong, and it keeps getting worse. this is a mess.</p>