Whole-known-network
<p>Anyway, I've blocked that user now, I've no time for people causing crap like this. </p><p>I keep trying to come back, read replies and engage with people here on Mastodon, and it always ends up with junk like this. It's so tiring having a following here.</p><p>*closes tab*</p>
<p>Doing this kind of comment at me, and Accursed Farms including me (very very briefly) along with various other websites in the latest video talking about "missing the point of the petition entirely" will only make me do one thing: ignore you.</p>
<p>I didn't misrepresent anything in my recent Stop Killing Games article.</p><p>I reproduced the UK Gov statement, and then gave my own short comment, which boils down to: I don't think it's going to work to change the law, and think it's a good idea for people to look to other games and for stores to clearly note if a game requires an online connection.</p><p>Literally no misrepresentation there at all, I didn't even comment on the petition details itself. As usual, people like to make crap up.</p>
<p>The way it actually works is the game uses "He/he/Him/him" for the pronouns, so \x80 is uppercase "He", \x81 is lowercase, \x82 is uppercase "Him", and \x83 is lowercase.</p>
<p>Because you can do:</p><p>applyPronouns("I saw \81. \80 was bald!", 0x80, "he\0him")</p><p>and it'll return "I saw him. he was bald!". </p><p>See, you can specify multiple replacements at once, by using \x80, \x81, \x82 and so on.</p>
<p>the applyPronouns function lets you adjust how it's encoded dynamically. Fancy! <br />So how it works is you do something like this:</p><p>applyPronouns("\80 was bald", 0x80, "he\0him")</p><p>and it'll return "he was bald", right? But it's more than just a simple find-replace...</p>
<p>my added code will just load the CUSTOM.DAT file off the disk, and then inject pointers to it in the rest of the program.</p>
<p>this'll be (relatively) easy to do, since it turns out this program only needs 432 KB, since it targets a 512 KB RAM machine.<br />Since it's no longer 1990, I think I can safely bump that up a bit? I won't need more than another 64 KB, which means I'll just bump the game up to 496 KB memory required. Completely doable in any 640 KB or more machine!</p>
<p>BTW, my plan for expanding the program is simple: I'm gonna bypass a lot of code/data, by stuffing my own allocation into the memory space of carmen, which'll load extra data off the disk, in a CUSTOM.DAT file</p>