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<p>Anyway, I&#39;ve blocked that user now, I&#39;ve no time for people causing crap like this. </p><p>I keep trying to come back, read replies and engage with people here on Mastodon, and it always ends up with junk like this. It&#39;s so tiring having a following here.</p><p>*closes tab*</p>
<p>Doing this kind of comment at me, and Accursed Farms including me (very very briefly) along with various other websites in the latest video talking about &quot;missing the point of the petition entirely&quot; will only make me do one thing: ignore you.</p>
<p>I didn&#39;t misrepresent anything in my recent Stop Killing Games article.</p><p>I reproduced the UK Gov statement, and then gave my own short comment, which boils down to: I don&#39;t think it&#39;s going to work to change the law, and think it&#39;s a good idea for people to look to other games and for stores to clearly note if a game requires an online connection.</p><p>Literally no misrepresentation there at all, I didn&#39;t even comment on the petition details itself. As usual, people like to make crap up.</p>
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<p>The way it actually works is the game uses &quot;He/he/Him/him&quot; for the pronouns, so \x80 is uppercase &quot;He&quot;, \x81 is lowercase, \x82 is uppercase &quot;Him&quot;, and \x83 is lowercase.</p>
<p>Because you can do:</p><p>applyPronouns(&quot;I saw \81. \80 was bald!&quot;, 0x80, &quot;he\0him&quot;)</p><p>and it&#39;ll return &quot;I saw him. he was bald!&quot;. </p><p>See, you can specify multiple replacements at once, by using \x80, \x81, \x82 and so on.</p>
<p>the applyPronouns function lets you adjust how it&#39;s encoded dynamically. Fancy! <br />So how it works is you do something like this:</p><p>applyPronouns(&quot;\80 was bald&quot;, 0x80, &quot;he\0him&quot;)</p><p>and it&#39;ll return &quot;he was bald&quot;, right? But it&#39;s more than just a simple find-replace...</p>
<p>my added code will just load the CUSTOM.DAT file off the disk, and then inject pointers to it in the rest of the program.</p>
<p>this&#39;ll be (relatively) easy to do, since it turns out this program only needs 432 KB, since it targets a 512 KB RAM machine.<br />Since it&#39;s no longer 1990, I think I can safely bump that up a bit? I won&#39;t need more than another 64 KB, which means I&#39;ll just bump the game up to 496 KB memory required. Completely doable in any 640 KB or more machine!</p>
<p>BTW, my plan for expanding the program is simple: I&#39;m gonna bypass a lot of code/data, by stuffing my own allocation into the memory space of carmen, which&#39;ll load extra data off the disk, in a CUSTOM.DAT file</p>