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<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>gamingonlinux</span></a></span> Fun fact: DevilutionX seems to actually run surprisingly ok even on the 3DS (or N3DS. I don't know if it's running in 3DS or N3DS mode on my system off the top of my head.)</p><p>For a game that was heavily built around mouse and keyboard (mostly mouse for that matter) it really doesn't do so badly with gamepad controls. It's still the most fun on PC though.</p>
<p>Classic Diablo game engine DevilutionX improves gamepad support, gets lots of bug fixes <a href="https://www.gamingonlinux.com/2025/02/classic-diablo-game-engine-devilutionx-improves-gamepad-support-gets-lots-of-bug-fixes/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/clas</span><span class="invisible">sic-diablo-game-engine-devilutionx-improves-gamepad-support-gets-lots-of-bug-fixes/</span></a></p><p><a href="https://mastodon.social/tags/DevilutionX" class="mention hashtag" rel="tag">#<span>DevilutionX</span></a> <a href="https://mastodon.social/tags/Diablo" class="mention hashtag" rel="tag">#<span>Diablo</span></a> <a href="https://mastodon.social/tags/RPG" class="mention hashtag" rel="tag">#<span>RPG</span></a> <a href="https://mastodon.social/tags/RetroGaming" class="mention hashtag" rel="tag">#<span>RetroGaming</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="tag">#<span>Gaming</span></a></p>
<p>GE-Proton article update to note a hotfix was released after: <a href="https://www.gamingonlinux.com/2025/02/ge-proton-9-24-released-with-a-new-save-game-detection-feature/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/ge-p</span><span class="invisible">roton-9-24-released-with-a-new-save-game-detection-feature/</span></a></p><p><a href="https://mastodon.social/tags/Proton" class="mention hashtag" rel="tag">#<span>Proton</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="tag">#<span>SteamDeck</span></a></p>
<p>Early Access wasn&#39;t enough for Alterium Shift so it&#39;s back to Kickstarter <a href="https://www.gamingonlinux.com/2025/02/early-access-wasnt-enough-for-alterium-shift-so-its-back-to-kickstarter/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/earl</span><span class="invisible">y-access-wasnt-enough-for-alterium-shift-so-its-back-to-kickstarter/</span></a></p><p><a href="https://mastodon.social/tags/AlteriumShift" class="mention hashtag" rel="tag">#<span>AlteriumShift</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="tag">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="tag">#<span>SteamDeck</span></a></p>
<p>sadly I&#39;m giving up on the floating point idea. I&#39;m just gonna rewrite the EXE between every iteration. it&#39;s a bit easier.</p>
<p>anyone know off the top of their heads how many characters you can reliably store in your standard x87 floating point register?</p>
<p>&quot;what if I just smuggled in filenames using floating registers?&quot;</p><p>VERY NORMAL THOUGHTS, FOONE</p>
<p>trying to script the DOSBox-X debugger by making a keyboard probably counts as using my powers for evil.</p><p>I might still do it though. Someday I&#39;ll make a nice clean way to interface with DOSBox from python, but that would require a lot more work than just using a keyboard I made</p>
<p>this is a totally normal thing to think in 2025, guys.</p>
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