2
<p>it&#39;s definitely multi-image, rather than simply animated. For example, the puzzle pieces at the end of a run are all in one chunk, they&#39;re just different images inside it.</p>
<p>I did some looking into the file format. It&#39;s tricky because it doesn&#39;t seem to ever declare how many sub-images are in an image, it just determines it by the header length, and the header length is something like n*11+48?+16? and I&#39;m only like 80% sure of those numbers. </p><p>I need to find the code in the binary for loading this. I&#39;ve just been staring at the hex. it seemed simple enough, but the multi-image format is more complex than I thought</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@spencersb" class="u-url mention">@<span>spencersb</span></a></span> thanks for the offer! We finally went through character creation: dumb paladin + dumb ranger, what could co wrong :-) Now I need to read through the adventure and invent a fun way to meet them in game.</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@shriramk" class="u-url mention">@<span>shriramk</span></a></span> do you have a print version of DCIC World? I&#39;d like to buy it for someone and surreptitiously leave it places where I think they might be bored as a way of sniping them into learning how to code</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@isagalaev" class="u-url mention">@<span>isagalaev</span></a></span> That&#39;s a great book to use to get started with. It gives you just enough information to let you still be plenty creative. </p><p>DMing for the first time is a lot to take on but a lot of fun! If you have any questions I&#39;d be happy to answer anything I can. </p><p>Can&#39;t wait to hear all about how your games go!</p>
<p>imagine if cats could just buy a box on amazon</p>
<p><span class="h-card"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> <span class="h-card"><a href="https://tech.lgbt/@nina_kali_nina" class="u-url mention">@<span>nina_kali_nina</span></a></span> <span class="h-card"><a href="https://mastodon.social/@mcc" class="u-url mention">@<span>mcc</span></a></span> </p><p>And that&#39;s terrible, because who doesn&#39;t want to program a Commodore 64 in Rust?</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> <span class="h-card" translate="no"><a href="https://tech.lgbt/@nina_kali_nina" class="u-url mention">@<span>nina_kali_nina</span></a></span> <span class="h-card" translate="no"><a href="https://mastodon.social/@mcc" class="u-url mention">@<span>mcc</span></a></span> the amount of hoops required to target seemingly easy x86 real mode is just incredible. I would suspect 6502 might even be doable but llvm config for it is prolly arcane :)</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@spencersb" class="u-url mention">@<span>spencersb</span></a></span> my challenge is to downsize encounters for two PCs. And I&#39;m DMing for the first time :-)</p>