Whole-known-network
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> the audio clip of a pig oinking in Warcraft 2 comes to mind. Pretty sure they just used a well-known clip from a sound library because I've heard it so many other places. And it's totally fine</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> completely agree. Well said.</p>
<p>Stellar Blade confirmed for a PC release in June - Steam page now live <a href="https://www.gamingonlinux.com/2025/02/stellar-blade-confirmed-for-a-pc-release-in-june-steam-page-now-live/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/stel</span><span class="invisible">lar-blade-confirmed-for-a-pc-release-in-june-steam-page-now-live/</span></a></p><p><a href="https://mastodon.social/tags/StellarBlade" class="mention hashtag" rel="tag">#<span>StellarBlade</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="tag">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="tag">#<span>SteamDeck</span></a> <a href="https://mastodon.social/tags/LinuxGaming" class="mention hashtag" rel="tag">#<span>LinuxGaming</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a></p>
<p>The glibc 2.41 update has been causing problems for Linux gaming <a href="https://www.gamingonlinux.com/2025/02/the-glibc-2-41-update-has-been-causing-problems-for-linux-gaming/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/the-</span><span class="invisible">glibc-2-41-update-has-been-causing-problems-for-linux-gaming/</span></a></p><p><a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a> <a href="https://mastodon.social/tags/glibc" class="mention hashtag" rel="tag">#<span>glibc</span></a> <a href="https://mastodon.social/tags/LinuxGaming" class="mention hashtag" rel="tag">#<span>LinuxGaming</span></a></p>
<p>Borderlands 4 confirmed for release in September with a new trailer <a href="https://www.gamingonlinux.com/2025/02/borderlands-4-confirmed-for-release-in-september-with-a-new-trailer/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/bord</span><span class="invisible">erlands-4-confirmed-for-release-in-september-with-a-new-trailer/</span></a></p><p><a href="https://mastodon.social/tags/Borderlands4" class="mention hashtag" rel="tag">#<span>Borderlands4</span></a> <a href="https://mastodon.social/tags/Borderlands" class="mention hashtag" rel="tag">#<span>Borderlands</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="tag">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/FPS" class="mention hashtag" rel="tag">#<span>FPS</span></a></p>
<p>Marvel Rivals gets a low-quality UI fix for Bazzite Linux <a href="https://www.gamingonlinux.com/2025/02/marvel-rivals-gets-a-low-quality-ui-fix-for-bazzite-linux/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/02/marv</span><span class="invisible">el-rivals-gets-a-low-quality-ui-fix-for-bazzite-linux/</span></a></p><p><a href="https://mastodon.social/tags/MarvelRivals" class="mention hashtag" rel="tag">#<span>MarvelRivals</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a> <a href="https://mastodon.social/tags/Bazzite" class="mention hashtag" rel="tag">#<span>Bazzite</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="tag">#<span>SteamDeck</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="tag">#<span>PCGaming</span></a></p>
<p><span class="h-card" translate="no"><a href="https://ublog.thirdlaw.net/users/sree" class="u-url mention">@<span>sree</span></a></span> <span class="h-card" translate="no"><a href="https://mastodon.social/@regehr" class="u-url mention">@<span>regehr</span></a></span> Ah, I see, the Michelob Ultra of LMSes.</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> cool, a new monster tamer!</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> My 2 cents: AI assets should be only used as quick and dirty placeholder stuff, used exclusively to get to the prototyping phase faster, a player should never see them in the final game</p><p>Controversially(?), I hold this position for stock assets too (except for sound effects), as using them deprives the game itself for an opportunity of self-characterization and identity</p>