Whole-known-network
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> what about trackballgirls</p>
<p>the existence of mousegirls implies the existence of keyboardgirls</p>
<p>and done!! reviews appreciated</p>
<p>thanks to everyone here and on fedi, i'm going to rename the methods to {c22,c45}_{read,write}</p>
<p>made a thing (3rd PCIe port+USB breakout for RCORE) and yes, Intel Wi-Fi+BT card says hello</p>
<p>Freaky incremental dungeon crawler Horripilant gets a demo <a href="https://www.gamingonlinux.com/2025/06/freaky-incremental-dungeon-crawler-horripilant-gets-a-demo/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/06/frea</span><span class="invisible">ky-incremental-dungeon-crawler-horripilant-gets-a-demo/</span></a></p><p><a href="https://mastodon.social/tags/Horripilant" class="mention hashtag" rel="tag">#<span>Horripilant</span></a> <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="tag">#<span>Godot</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="tag">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/Demo" class="mention hashtag" rel="tag">#<span>Demo</span></a> <a href="https://mastodon.social/tags/IndieGames" class="mention hashtag" rel="tag">#<span>IndieGames</span></a></p>
<p>Chilled factory-builder shapez 2 gets a massive upgrade <a href="https://www.gamingonlinux.com/2025/06/chilled-factory-builder-shapez-2-gets-a-massive-upgrade/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/06/chil</span><span class="invisible">led-factory-builder-shapez-2-gets-a-massive-upgrade/</span></a></p><p><a href="https://mastodon.social/tags/shapez2" class="mention hashtag" rel="tag">#<span>shapez2</span></a> <a href="https://mastodon.social/tags/IndieGames" class="mention hashtag" rel="tag">#<span>IndieGames</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="tag">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="tag">#<span>PCGaming</span></a></p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> i'm really curious what the thought process was... MMD extended registers existed alrerady, there was no reason to roll their own indirect accessing scheme.</p><p>except maybe performance, if you bank then accessing any register in the range is faster than making repeated address + data accesses? but what kind of system gets bottlenecked on mdio bandwidth</p>
<p><span class="h-card" translate="no"><a href="https://chaos.social/@equinox" class="u-url mention">@<span>equinox</span></a></span> thanks, I think I'll switch to that</p>