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<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@demofox" class="u-url mention">@<span>demofox</span></a></span> any platform that embeds paths into generated or compiled files</p><p>for example, building with -g and without careful use of -fdebug-prefix-map will break your debug information</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> what platform are you on that moving a project or make file breaks it?</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@demofox" class="u-url mention">@<span>demofox</span></a></span> <span class="h-card" translate="no"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> My experience was kinda reversed: usually the answer is &quot;you can, but you&#39;ll die three times while trying to do that&quot;</p>
<p>Intel and NVIDIA drivers holding back a public SteamOS release, Valve not try to compete with Windows <a href="https://www.gamingonlinux.com/2025/01/intel-and-nvidia-drivers-holding-back-a-public-steamos-release-valve-not-try-to-compete-with-windows/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/01/inte</span><span class="invisible">l-and-nvidia-drivers-holding-back-a-public-steamos-release-valve-not-try-to-compete-with-windows/</span></a></p><p><a href="https://mastodon.social/tags/SteamOS" class="mention hashtag" rel="tag">#<span>SteamOS</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="tag">#<span>SteamDeck</span></a> <a href="https://mastodon.social/tags/LegionGoS" class="mention hashtag" rel="tag">#<span>LegionGoS</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="tag">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a></p>
<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@demofox" class="u-url mention">@<span>demofox</span></a></span> that makes sense to me actually</p><p>build directories aren&#39;t really meant to be moved, and will usually break</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> most of the time when I look for how to do what I want to do in cmake the answer is &quot;you cant, and you are wrong to want to&quot;. Like wanting to make project files with relative paths instead of absolute 😂</p>
<p>for the tenth hour straight i am doing nothing but refactoring CMakeLists.txt, and only now i am approaching being able to do the change i _actually want_ to do</p>
<p><span class="h-card" translate="no"><a href="https://mastodon.social/@whitequark" class="u-url mention">@<span>whitequark</span></a></span> I&#39;d take the money. Toxin, no toxin, I don&#39;t care. I&#39;ve had worse.</p>
<p><span class="h-card" translate="no"><a href="https://transfem.social/@nyovaya" class="u-url mention">@<span>nyovaya</span></a></span> 🤷</p>