<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> <span class="h-card" translate="no"><a href="https://mstdn.social/@richdevine" class="u-url mention">@<span>richdevine</span></a></span> I might be taking out of my unqualified arse here, but I suspect a large part of it has to do with the recent move away from fixed or heavily pre-baked environments where much of the load could be pre calculated anf shared between tiers, to more real time calculations like global illumination or grass physics.</p><p>Granted Wild's performance to be suffering terrible in PB1, I have to check PB2 though.</p>