<p><span class="h-card" translate="no"><a href="https://mastodon.social/@film_girl" class="u-url mention">@<span>film_girl</span></a></span> I think it’s more that VR and MR development is hard and the native path is limited right now (Window app types excluded), Unity requires a Pro license ($2k a year) and Unreal Engine support is done by one guy at Epic on the weekends. Plus it’s $3,500, market size is ~420k. This is a perfect scenario for Apple to justify all the 15-30% commissions reasoning of its their costumers and build more native first party apps to make Vision Pro so good no one can ignore it.</p>