<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> My 2 cents: AI assets should be only used as quick and dirty placeholder stuff, used exclusively to get to the prototyping phase faster, a player should never see them in the final game</p><p>Controversially(?), I hold this position for stock assets too (except for sound effects), as using them deprives the game itself for an opportunity of self-characterization and identity</p>