<p>Okay, everyone who was in one of those "wouldn't AI coming to adventure games be disastrous/improbable/weird" conversations we had at <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@adventurex" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>adventurex</span></a></span> earlier this month should probably pay attention to this.</p><p>Point and click adventure Zarathustra uses AI Art and AI Voices </p><p><a href="https://www.gamingonlinux.com/2023/11/point-and-click-adventure-zarathustra-uses-ai-art-and-ai-voices/" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2023/11/poin</span><span class="invisible">t-and-click-adventure-zarathustra-uses-ai-art-and-ai-voices/</span></a></p><p>As someone who cannot art for shit, I can absolutely see <em>why</em> a person would do this. And it's not like they're charging money for the game. But I find it somewhat disheartening in a field of game development where "lovingly handcrafted" is kind of a given. </p><p>And, at the risk of sounding both precious and pretentious, the implications for the genre as an art form should this prove to be worthwhile are worrying.</p><p>Well spotted, <span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>gamingonlinux</span></a></span> </p><p><a href="https://eldritch.cafe/tags/AdventureGames" class="mention hashtag" rel="tag">#<span>AdventureGames</span></a> <a href="https://eldritch.cafe/tags/PointAndClick" class="mention hashtag" rel="tag">#<span>PointAndClick</span></a> <a href="https://eldritch.cafe/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a></p>