@vaartis@pl.kotobank.ch I do understand that the main rationale behind this concept is to make defining the logic for game developers that aren't programmers easier. I don't understand why they think it's easier. Like, they need to learn the basic mechanics of visual scripting anyway, and it follows the same logic as code. Why don't they just learn the normal scripting language used by the game engine? Especially because from my perspective, more or less complex logic defined by a text script is easier to read than this node mess.
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