<p><span class="h-card" translate="no"><a href="https://mastodon.social/@gamingonlinux" class="u-url mention">@<span>gamingonlinux</span></a></span> Interesting article!<br />Working with UE as an indie is a pain. Especially with the blueprints being binary files and the engine being so big. But I'm glad the developers found a solution.</p>